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Searching "Character Modeling", total found: 86
Character Modeling for Production Character Modeling Techniques with Ian Joyner
E-books
18-Oct-11 14:37
Character Modeling for Production
Character Modeling Techniques with Ian Joyner
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 4.31 GB
Genre: eLearning
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic understanding of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Adobe Photoshop
Character Modeling for Production Character Modeling Techniques with Ian Joyner warez downloads
Character Modeling for Production
Character Modeling Techniques with Ian Joyner
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 4.31 GB
Genre: eLearning
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic understanding of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Adobe Photoshop
Character Modeling for Production - Character Modeling Techniques with Ian Joyner
Others
10-Sep-11 01:53
Character Modeling for Production
Character Modeling Techniques with Ian Joyner
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 4.31 GB
Genre: eLearning
Character Modeling for Production - Character Modeling Techniques with Ian Joyner warez downloads
Character Modeling for Production
Character Modeling Techniques with Ian Joyner
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 4.31 GB
Genre: eLearning
Character Modeling for Production Modeling Techniques with Cajun Hylton
E-books
18-Oct-11 14:37
Character Modeling for Production
Modeling Techniques with Cajun Hylton
English | AVC1 1280x800 | MP3 128 Kbps | 2.49 GB
Genre: eLearning
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.
Character Modeling for Production Modeling Techniques with Cajun Hylton warez downloads
Character Modeling for Production
Modeling Techniques with Cajun Hylton
English | AVC1 1280x800 | MP3 128 Kbps | 2.49 GB
Genre: eLearning
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.
Character Modeling for Production - Modeling Techniques with Cajun Hylton
Others
10-Sep-11 06:52
Character Modeling for Production
Modeling Techniques with Cajun Hylton
English | AVC1 1280x800 | MP3 128 Kbps | 2.49 GB
Genre: eLearning
Character Modeling for Production - Modeling Techniques with Cajun Hylton warez downloads
Character Modeling for Production
Modeling Techniques with Cajun Hylton
English | AVC1 1280x800 | MP3 128 Kbps | 2.49 GB
Genre: eLearning
Character Modeling and Texturing with Mark DeDecker
E-books
09-Dec-11 21:37
Gnomon Master Class 2011- Character Modeling and Texturing with Mark DeDecker
Character Modeling and Texturing with Mark DeDecker warez downloads
Gnomon Master Class 2011- Character Modeling and Texturing with Mark DeDecker
Character Modeling for Production with Ian Joyner
E-books
21-Oct-11 09:35
Character Modeling for Production with Ian Joyner
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 4.31 GB
Genre: eLearning
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic understanding of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Adobe Photoshop
Character Modeling for Production with Ian Joyner warez downloads
Character Modeling for Production with Ian Joyner
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 4.31 GB
Genre: eLearning
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic understanding of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Adobe Photoshop
Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov
E-books
18-Sep-11 10:43
Gnomon Workshop - Character Design and Modeling for Next-Gen Games
With Vitaly Bulgarov | 1.85 GB
In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov warez downloads
Gnomon Workshop - Character Design and Modeling for Next-Gen Games
With Vitaly Bulgarov | 1.85 GB
In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
Character Modeling for Production with Cajun Hylton
E-books
12-Sep-11 04:41
Character Modeling for Production with Cajun Hylton
English | AVC1 1280x800 | MP3 128 Kbps | 2.49 GB
Genre: eLearning
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.
Character Modeling for Production with Cajun Hylton warez downloads
Character Modeling for Production with Cajun Hylton
English | AVC1 1280x800 | MP3 128 Kbps | 2.49 GB
Genre: eLearning
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.
Character Modeling for Production (ENG)
Others
08-Sep-11 09:29
Character Modeling for Production (ENG)
Modeling Techniques with Cajun Hylton
English | AVC1 1280x800 | MP3 128 Kbps | 2.49 GB
Genre: eLearning
Character Modeling for Production (ENG) warez downloads
Character Modeling for Production (ENG)
Modeling Techniques with Cajun Hylton
English | AVC1 1280x800 | MP3 128 Kbps | 2.49 GB
Genre: eLearning
Modeling A Character in 3DS Max-JGTiSO [Lynda.com]
E-books
06-Sep-11 09:27
Lynda.com Modeling A Character in 3DS Max-JGTiSO | 774MB
FileSonic | Wupload | Uploadstation | Fileserve Links
Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing. Exercise files are included with the course.
Modeling A Character in 3DS Max-JGTiSO [Lynda.com] warez downloads
Lynda.com Modeling A Character in 3DS Max-JGTiSO | 774MB
FileSonic | Wupload | Uploadstation | Fileserve Links
Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing. Exercise files are included with the course.
Character Modeling for Production
E-books
05-Sep-11 08:57
Character Modeling for Production
Modeling Techniques with Cajun Hylton
English | AVC1 1280x800 | MP3 128 Kbps | 2.49 GB
Genre: eLearning
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.
Character Modeling for Production warez downloads
Character Modeling for Production
Modeling Techniques with Cajun Hylton
English | AVC1 1280x800 | MP3 128 Kbps | 2.49 GB
Genre: eLearning
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.
3ds Max Modeling for Games: Guide to Game Character Vehicle, and Environment Modeling DVD
E-books
12-Dec-11 12:39
3ds Max Modeling for Games: Guide to Game Character Vehicle, and Environment Modeling DVD
Publisher: Focal Press, 2008 | ISBN: 0240810619 | PDF | 336 pages | 2.86GB
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.
3ds Max Modeling for Games: Guide to Game Character Vehicle, and Environment Modeling DVD warez downloads
3ds Max Modeling for Games: Guide to Game Character Vehicle, and Environment Modeling DVD
Publisher: Focal Press, 2008 | ISBN: 0240810619 | PDF | 336 pages | 2.86GB
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.
Jason Patnode - Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
E-books
24-Nov-11 00:02
Jason Patnode - Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
Publisher: Fоcal Prеss | 2008-01-14 | ISBN: 0240520343 | PDF | 408 pages | 51.52 MB
Jason Patnode - Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques warez downloads
Jason Patnode - Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
Publisher: Fоcal Prеss | 2008-01-14 | ISBN: 0240520343 | PDF | 408 pages | 51.52 MB
3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Others
06-Jul-11 15:12
Andrew Gahan, "3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I"
Publisher: Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 98.6 MB
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I warez downloads
Andrew Gahan, "3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I"
Publisher: Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 98.6 MB
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
3ds Max Modeling for Games, Second Edition: Insiders Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Others
06-Jul-11 03:57
3ds Max Modeling for Games, Second Edition: Insiders Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan
Publisher: Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 101 MB
The 2nd edition of Andy Gahans 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software.
3ds Max Modeling for Games, Second Edition: Insiders Guide to Game Character, Vehicle, and Environment Modeling: Volume I warez downloads
3ds Max Modeling for Games, Second Edition: Insiders Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan
Publisher: Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 101 MB
The 2nd edition of Andy Gahans 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software.
3ds Max Modeling for Games, 2nd Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling (Volume I)
Others
05-Jul-11 18:00
3ds Max Modeling for Games, 2nd Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling (Volume I)
Focal Press | ISBN: 0240815823 | July 1, 2011 | PDF | 480 pages | 105MB
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
3ds Max Modeling for Games, 2nd Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling (Volume I) warez downloads
3ds Max Modeling for Games, 2nd Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling (Volume I)
Focal Press | ISBN: 0240815823 | July 1, 2011 | PDF | 480 pages | 105MB
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
3ds Max Modeling for Games, 2nd Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
E-books
05-Jul-11 16:26
3ds Max Modeling for Games, 2nd Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Publisher: Focal Press | 2011 | PDF | ISBN: 0240815823 | 480 pages | 98.6 Mb
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
3ds Max Modeling for Games, 2nd Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I warez downloads
3ds Max Modeling for Games, 2nd Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Publisher: Focal Press | 2011 | PDF | ISBN: 0240815823 | 480 pages | 98.6 Mb
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
Gnomon Workshop - Character Modeling for Production: Modeling Techniques with Cajun Hylton (ENG)
E-books
04-Jul-11 10:11
Gnomon Workshop - Character Modeling for Production: Modeling Techniques with Cajun Hylton (ENG)
English | AVC1 1024 x 712 | MP3 128 Kbps | 2.49 GB
Genre: eLearning
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.
Gnomon Workshop - Character Modeling for Production: Modeling Techniques with Cajun Hylton (ENG) warez downloads
Gnomon Workshop - Character Modeling for Production: Modeling Techniques with Cajun Hylton (ENG)
English | AVC1 1024 x 712 | MP3 128 Kbps | 2.49 GB
Genre: eLearning
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.
Source3D - Modo Character Modeling
Source3D - Modo Character Modeling warez downloadsBlenderella - Character Modeling in Blender 2.5
E-books
31-Dec-11 14:14
Blenderella - Character Modeling in Blender 2.5
English | 1440 x 900 | stereo 1411kbps | 6 hr.22 min | 7.9 Gb
Genre: Training
Blenderella - Character Modeling in Blender 2.5 warez downloads
Blenderella - Character Modeling in Blender 2.5
English | 1440 x 900 | stereo 1411kbps | 6 hr.22 min | 7.9 Gb
Genre: Training